Welcome to our Fortnite update tracker! We'll be collating all of the official Fortnite Battle Royale update/patch notes and breaking down all the new features added to Epic Games' phenomenon for Android and iOS phones and tablets, as well as PC, PS4, Xbox One and Nintendo Switch platforms.
More: Fortnite Season 8 guide: Start date, Battle Pass, skins, map changes, and more!
If you want to stay up-to-date with all the new skins, map updates, weapon changes, and additions, new modes, and much more then be sure to bookmark this page for future reference!
Victory Royale! Check out the rest of our Fortnite content:
- Fortnite on Android first look
- Fortnite on Android: All the info on its unconventional release
- Fortnite for Android interview – Epic Games CEO Tim Sweeney on breaking away from Google Play
- Fortnite Mobile tips and tricks: How to build, shoot and win
- Fortnite cross platform guide: Play with nearly everyone
- Fortnite Mobile on Android: Here are the compatible phones
- Fortnite vs PUBG: Ten mobile differences between the two biggest battle royales
Fortnite update: The latest
Fortnite v8.51 update overview
Release date: May 2, 2019
Fortnite V8.51 introduces a new item, the shadow bomb, giving players temporary invisibility, increased movement speed, and double jump and wall jump capabilities.
WEAPONS + ITEMS
Shadow Bomb
- Shrouds yourself in shadow, briefly becoming invisible to enemies.
- 6-second duration
- User becomes more visible to others near the end of the effect.
- Increases your movement speed, provides the ability to double jump, and wall jump.
- Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
- Rarity: Uncommon
- Can hold a maximum of 6
- Can be found from Floor Loot, Chests, Supply Drops, and Supply Llamas.
GAMEPLAY
Bug Fixes & Improvements
- Sound effects for Jetpacks were occasionally playing much louder than they should be.
UI
Bug Fixes & Improvements
- The Victory Royale UI animation was displaying for all players in Limited Time Modes with respawning enabled.
SAVE THE WORLD
WHAT'S NEW?
Duet
- Create a Duet between you… and the Husks!
WEAPONS + ITEMS
Duet
- A high damage assault rifle that's good for sustained fire due to its large magazine capacity.
- Available in the Weekly Store from May 1 at 8PM ET until May 8 at 8PM ET.
CREATIVE
WHAT'S NEW?
PREFABS
- New Prefabs and Galleries based on Fortnite Battle Royale's restaurants and diners.
- Durrr Burger Prefab
- Uncle Pete's Pizza Pit Prefab
- SofDeez Ice Cream Shop Prefab
- 4 Diner Galleries
SOCIAL
Bug Fixes & Improvements
- Any Suggested Friends could not be added to friends.
Fortnite update history
Fortnite v8.50 update overview
Endgame – Limited Time Mode
Join the battle for the Infinity Stones! Fight as Chitauri and Thanos or wield Avengers items in the Endgame LTM.
LIMITED TIME MODE: ENDGAME
Summary
Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.
Mode Details
- Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
- Both teams respawn when eliminated until the other side completes their objective.
- On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
- Heroes start with a treasure map that leads directly to a Mythic Avengers item.
- Other Avengers items can be found in Chests throughout the map.
- The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
- Team Thanos is comprised of Chitauri Invaders and Thanos himself.
- Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
- The first Chitauri to recover an Infinity stone will be transformed into Thanos.
- Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
- Each time an Infinity Stone is claimed, Thanos' abilities grow more powerful and the Chitauri gain health.
- Reality Stone (Red) = Heath & Shields doubled (1000->2000)
- Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
- Mind Stone (Yellow) = Jump height doubled
- Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
- Time Stone (Green) = Big knockback added to each hit, damage x3
- Power Stone (Purple) = Laser damage x6
- If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
- If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
- The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.
WEAPONS + ITEMS
Bug Fixes & Improvements
- The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
- This should help with the issue of accidentally swapping.
- If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
- Re-enabled hit markers to be server-side authoritative instead of client-side.
- This will help prevent instances where players see hit markers but no damage.
- Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
- Vehicles weren't getting impulsed away from the Reboot Van.
- Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
- The yellow "invulnerability" effect wasn't appearing on players who were revived by the Reboot Van.
- The Reboot Card was still playing its spawn sound even if the player disconnected.
- Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
- Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
- When exiting vehicles, the equip animation will now always play before weapons can be fired.
- This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
- The elimination feed text will no longer display the "eliminated by ally" message if an ally interrupts a player reboot animation.
- Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
- Players were not able to negate fall damage using a Flintlock Pistol while crouching.
- Players couldn't see the nameplates of party member's Reboot Cards in the UI.
- Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.
GAMEPLAY
Bug Fixes & Improvements
- We've resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
- You'll receive this compensation via the Gifting system.
COMPETITIVE
- New Tournament – April 27 & 28: Fortnite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
- Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
- Solo Game Mode
- Participation in this event requires players to reach Champion League in Arena.
- Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend's tournament will be the one the player will be locked into for that entire weekend.
- Format:
- April 27 – Round One: All Eligible Players.
- April 28 – Round Two: Top 3000 Players from Round One.
- Streaming Replays – Currently only available on PC & Mac.
- Added tournament Match History, which can be viewed by selecting a player on the leaderboards.
- Replays can be viewed from each match that player has played.
- Added the ability to spectate live matches during tournaments by selecting a player on the leaderboards.
- Note: Match must have been running for 10 minutes for live replay to be available.
- Added the ability to view a specific match by game session ID using the "View Streaming Replay" button in the Replay Browser.
- Added tournament Match History, which can be viewed by selecting a player on the leaderboards.
- Arena & Tournaments will now record profile stats to Solo/Duo/Squad categories rather than as an LTM.
Bug Fixes & Improvements
- Players in Arena were incorrectly seeing themselves demoted to a lower division after losing Hype.
- This was strictly a visual issue and all Hype values and division unlocks are once again being displayed correctly.
- Tournament posters in-game were incorrectly showing certain events as starting in '2 Days'.
- Tournament posters and the Arena Panel were not loading properly on mobile devices.
PERFORMANCE
Bug Fixes & Improvements.
- Resolved a cause of significant hitching during skydiving. and during late game combat.
ART + ANIMATION
- We've added a unique animation for petting the dog and other Pets.
AUDIO
- Added Sound Visualizer without Spatialization (panning) of sounds in-game.
- By introducing this mode, if you are a hearing-impaired player, then you will now be able to play the game with audio and the visualizer turned on simultaneously!
- Drop in and give us your feedback about these changes either in-game or on our social channels to help us continue to make improvements for the future!
Bug Fixes & Improvements
- Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
- This was causing "ghost" sounds to be heard when nothing was causing the actual sound effect.
- Fixed an issue that would cause certain things to not have looping audio when they should.
REPLAY
Bug Fixes & Improvements
- When healing with foraged Banana or Apples, the full visual effects weren't playing when viewed in replays.
MOBILE
- The reactive effects were not working properly for the Marshmello Outfit.
- MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
- The interact button now has context-sensitive icons.
- You can now move while the map is open by providing input on the left side of the screen.
Bug Fixes & Improvements
- Made improvements to stability and to resolve some crashes.
- Made performance improvements on the iPad Mini 4 and Air 2.
- The movement joystick wasn't appearing on the HUD for certain devices.
- Push notifications were not being sent after updates finished downloading.
- Blocked players on player's friend lists were not appearing as 'Blocked'.
- The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
- The right fire-stick was not allowing camera movement while in the Baller.
- The Baller grapple was not releasing on the first tap.
- Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
- Double tapping was required to detach the Baller's grapple when using tap to fire.
- There were visual issues on the Back Button in the menus.
- Voice Chat icons from players set to "sit out" were not appearing.
- Ammo boxes weren't opening.
- The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
- The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
- Menu icons could be removed from the HUD Layout Tool.
- Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
- The Score Tracking widget can now be removed from the Mobile HUD
- Score Tracking widget can now be removed from Mobile HUD
- It was difficult to see character and weapon animations while using the Boom Bow.
- The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
- You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.
CREATIVE
WHAT'S NEW?
Game Rounds
- Play a round! New game settings are now available, such as the ability to add rounds! Find out more in the Gameplay section below.
Phase Mode
- Phase mode allows you to toggle collision with objects and the world On & Off. When you're in Phase mode you can pass freely through all terrain and bring objects with you.
Pirate Ship Prefab
- Avast, ye mateys! Become the captain of your very own Pirate Ship! Imagine and create your own Pirate Cove using this new prefab.
ISLANDS
- Added two new featured Island portals to the Creative and Playground Hub.
- Reduced player Island portals from 8 to 6 in the Creative Hub.
Bug Fixes & Improvements
- Material resources were not being reset when returning to the Hub.
- Infinite material resources were not being toggled properly when Island permissions changed.
GAMEPLAY
- New Rounds game settings
- You can now add rounds to any game.
- Everything will be reset to the original pre-game state when starting a new round.
- Each round uses the end game Score and Winner display settings to announce a winner, and also displays a round scoreboard.
- The number of wins per team or player is displayed on the scoreboard.
- In the future, we will be adding an overall winner for the game display.
- The Total Rounds setting sets the number of rounds from 1 to 100.
- Updated options for Eliminations, Creature Eliminations, Objectives to Win, and Collect Items to:
- Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.
Bug Fixes & Improvements
- Players could cause damage to each other after a game had ended.
- Games were taking unexpectedly long times to start on Islands with Creative Spawners.
- Lobby music would play on a continuous loop after winning a game.
- Players in a party that was set to "Sit Out" would go into the game if the party leader joined a game in progress.
CREATIVE TOOLS + PHONE
Added Phase mode:
- While flying, you can now activate Phase mode to pass through objects and terrain!
- Phasing can be very useful for quickly navigating your Island while editing.
- To activate or deactivate Phase mode:
- On the keyboard, press the N key(this can be reassigned in Settings).
- On controllers, hold down the Left Thumbstick.
- On mobile devices, you can assign a new Phase button to your HUD which allows you to toggle Phase.
- Your Phase setting will be remembered, so you'll continue to phase after you stop and start flying.
Bug Fixes & Improvements
- Fruit consumable could not be selected by the Phone.
- Some props or tiles could vanish when copying nearby objects after Multi-Selecting them.
- Player build walls could be scaled and rotated if selected alongside another object using Multi-Select.
- Prop orientation would change unexpectedly when Grid Snap was toggled.
PREFABS
- Added the Pirate Ship Prefab.
- Added the Pirate Ship Gallery.
- Added six Pirate Cove Prefabs.
- Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.
Bug Fixes & Improvements
- The metal trash can in General Props Gallery B was prevented from being cut or copied.
- The draw distance for the trash bag has been improved, allowing them to be visible from further away.
- Roof pieces from the Military Base Set were turning green after being placed with Multi-Select.
- The pillars in the Ice Castle Set could not be placed after being rotated on a changed axis.
- Canceling a cut of the rings from the Rings Gallery would cause that ring to be unaffected by the Phone.
- The Ice Castle Balcony was unable to be placed correctly.
DEVICES
- Added new options to Stormwing Spawner to configure whether objects are destroyed when they're hit:
- Boosted Health Threshold – While boosting straight into an object with this amount of health or less, it will be destroyed immediately (Default: Everything)
- Direct Hit Health Threshold – After a head-on collision into an object, if it has this amount of health or less it will be destroyed (Default: 300)
- Breakthrough Health Threshold – Anything the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)
- Options (Battle Royale, 0, 150, 300, 450, 600 or Everything)
- Battle Royale – Use the current balance as defined by Battle Royale (This will change over time based on the Stormwing's current state in Battle Royale)
- 0 – 600 – The current health the object must be below for it to be destroyed.
- Everything – There is no threshold, everything will be destroyed.
- New options for Objective Device
- Updated health bar look with a selectable identifying letter.
- Added option to identify the objective NONE, A, B, C, D, W, X, Y or Z
- Added option to show the objective health in the HUD
- Make sure to select Objective as the HUD Type in the UI Settings.
- Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
- Added option to Objective Devices to set their Beacon Color:
- Red, Blue or Orange: The beacon will always appear with the chosen color.
- Friendly/Enemy: The beacon will be colored either Red or Blue depending on whether it is on the opposing team or not.
Bug Fixes & Improvements
- Spawned Creatures and Sentries were remaining active even after a game had ended.
- The Boom Bow was not causing damage to Sentries.
- Incorrect text was being displayed after a Sentry eliminated a player.
- Two Sentries could spawn on top of each other when starting a game.
- Sounds would not play when scoring in a Capture Area while the Radio was playing.
- Increased the draw distance of coins by 3 times their previous distance.
- Made the Pinball Bumper the same draw distance as the Pinball Flipper.
UI + SOCIAL
- You can now display the Scoreboard in game by pressing the Map button while a game is in progress. This option is on by default.
- Use the Map Display Widget option to choose between Scoreboard and Default Map.
- Added Objectives to HUD Type that allows for Objectives health to be shown on HUD
Bug Fixes & Improvements
- The material resources icons were not showing the "infinite" graphic.
- The UI in Creative Mode was still appearing after switching to Save the World if the game was not restarted.
- Scoreboard Fixes
- Only two players with identical scores could show as tied for the same place.
- The scoreboard was not appearing when choosing a narrow time difference between "Winner Display Time" and "Score Display Time".
- Sometimes displayed the same player's name multiple times.
- Player's row was not consistently being highlighted.
- Placement placards would always show "1st" when on teams.
- Various team settings caused scoreboard columns to be offset.
- The Score Tracking widget was unable to be removed from the HUD on mobile.
- The Time setting in the UI Settings was not counting upward.
- The Time setting was appearing in both the UI Settings tab and the Game tab. It now only shows in the UI Settings tab.
- There was a typo in the Radio track "Fortnite Remix".
- A party leader joining a Creative server would sometimes take Sitting Out players with them into a game.
MOBILE
Bug Fixes & Improvements
- Players could not enter Ghost Mode.
SAVE THE WORLD
WHAT'S NEW?
- Cottontail Eagle Eye.
- Bounce into battle and drop eggs on the Husks with this new Legendary Outlander.
- Bowler
- More cannons? No problem! Launch bouncing cannonballs at those Smashers with this returning launcher.
MISSIONS + SYSTEMS
- Twine Peaks tweaks!
- Missions have been added to the top end of Twine Peaks with higher difficulties, and better rewards.
- Hero, Schematic, and Survivor XP
- Higher Gold rewards
- Better world loot
- Better materials (Brightcore / Sunbeam)
- These are the first steps we're taking in adding harder content to Save the World.
- Missions have been added to the top end of Twine Peaks with higher difficulties, and better rewards.
- Beta Storm Resupply returns!
- New primary goals have been added:
- Harvest enough rocks before the timer runs out!
- Collect 10 Supply Crates!
- The Collect Mushrooms and/or Barrels are now bonus objectives rather than main objectives.
- The smallest safe area circle radius has been increased to allow for safer harvesting.
- New primary goals have been added:
Bug Fixes & Improvements
- Fixed an issue that caused mushrooms in Plankerton to not count towards the Resupply mission objective.
UI
Bug Fixes & Improvements
- Mac players will no longer get kicked back to the map screen when trying to join a lobby.
- We recently fixed this issue for other players prior to the release of v8.50.
- Extra loading screens were appearing when leaving the lobby.
- The lobby "manage player" confirmation screen was showing an incorrect banner and power level.
- Descriptions for schematic rewards were not showing when viewed in the mission rewards section on the map.
- Some Schematic/Heroes had text and numbers cut off their descriptions.
- Armory slot items were showing unrelated tabs when previewing it from the shop.
- The Launch button would appear enabled but would be unusable when trying to launch an SSD mission.
- Collection Book Hero rewards were not displaying properly after claiming a random Hero reward.
- Collection Book completion pages were not updating when unslotting items or adding new items to a page.
- The wood harvesting UI was getting stuck on player screens when rejoining a mission or re-enabling the HUD.
- Players joining a game in progress would not appear in the team list HUD.
- Player power levels were appearing as "1" instead of the correct power level.
- Updated tooltip attack speed stats for melee weapon schematics.
PERFORMANCE
- Made improvements to gameplay modifiers to help with performance issues.
Bug Fixes & Improvements
- Players were hitching while moving through/interacting with the menus.
HEROES
- Introducing Cottontail Eagle Eye, a new Legendary Outlander!
- Standard Perk: Un-eggs-pected Departure
- Phase Shift leaves 3 egg bombs, which deal 18 base damage to nearby enemies.
- Commander Perk: Un-eggs-pected Departure+
- Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies.
- Available in the Event Store on April 25 at 8 PM Eastern Time.
- Standard Perk: Un-eggs-pected Departure
- The Legendary Constructor Miss Bunny Penny Returns!
- Standard Perk: Plasma Overdrive
- Decreases Plasma Pulse Energy Cost by 38%.
- Commander Perk: Plasma Overdrive+
- Decreases Plasma Pulse Energy Cost by 75%.
- Available in the Event Store on April 25 at 8 PM Eastern Time.
- Standard Perk: Plasma Overdrive
Bug Fixes & Improvements
- The Escape Artist+ tooltip was displaying an incorrect duration.
- The Critical Blast+ and Sure Shot+ tooltips were displaying incorrect values.
WEAPONS + ITEMS
- The Bowler returns!
- Fires cannonballs that damage and knockback groups of enemies. The cannonballs can bounce before exploding, damaging nearby enemies with each bounce.
- Available in the Weekly Store from April 25 at 8PM ET until May 2 at 8PM ET.
- The Bowler has been added to the Flintlock Weapons page in the Collection Book.
AUDIO
- Updated the audio for the Noble Launcher charging up.
- Added audio when players are cycling through traps.
Bug Fixes & Improvements
- Sounds were missing on Dashing Hare Ken's martial arts animations.
GENERAL
- We've reworked the Ready / Not Ready logic in several places. This should prevent/resolve instances of players involuntarily being marked as Not Ready.
- Only the Party Leader will be marked as Not Ready when the following events occur:
- A party member leaves
- A party member joins
- The selected playlist is changed
- Everyone but the Party Leader will remain Ready after returning to the lobby from match.
- Only the Party Leader will be marked as Not Ready when the following events occur:
- Added some additional text to the Play Button area to show which party members still need to ready up.
SOCIAL
- Added an option to view your current voice channel (and toggle between Party / Game channels) in the Escape menu.
- Active Voice Indicators now appear for all party members, not just those that are Sitting Out.
- The Auto-Join Game Voice Channel setting is now limited to cases where your squad has been filled with other non-party-member players.
- The Party Member list in the Social Panel indicates the Party Leader.
Bug Fixes & Improvements
- Players in the lobby would sometimes have each other's in-game status text rather than their own.
- Players on Xbox One could experience intermittent failure when accepting a game invite or when joining a game session before the game has been launched.
PERFORMANCE
- Added a UI option to disable the Render Hardware Interface Thread that was added in 8.30.
- RHIT provides performance improvements PC's with quadcore CPUs and higher but can decrease performance on low-end machines.
- Improved performance by reducing the number of audio components created when a weapon drops.
- Improved vehicle performance.
Fortnite v8.40 update overview
Release date: April 16, 2019
This Fortnite update brings the wacky new Air Royale limited time mode, where players take to the skies in prop planes. It's only available in duos, so grab a friend and don't touch the ground!
If planes aren't your thing, there's another limited time mode called Food Fight. It's similar to the previous Floor is Lava mode combined with the game's single player Save the World mode. There are also now Epic and Legendary versions of the Infantry Rifle.
Fortnite v8.40 update patch notes
WHAT'S NEW?
Air Royale Limited Time Mode
- Pilot the X-4 Stormwing in this Limited Time Mode as you fight to become the last plane flying! Complete free Challenges to unlock brand new Wraps as you rule the skies.
Infantry Rifle
- New rarities for this precise, semi-automatic weapon are available now! Find and wield the Epic/Legendary variants and deliver accurate fire downrange.
LIMITED TIME MODE: AIR ROYALE
- Climb aboard a plane and take to the skies in this fast-paced mode where players fight to be the last one flying!
- Air Royale is lifting off as a Duos-only mode.
- Each plane has three lives, players will respawn until they lose their plane's last life.
- Touching the ground will instantly eliminate players.
- Parking a plane on the ground for more than a few seconds will cause it to explode – stay airborne!
- Hijacking another team's plane will add that plane to your existing number of plane lives (and cost the team who lost the plane a life).
- The storm has a ceiling that gradually lowers during the match. Be careful not to fly too high late in the match!
- Loot chests of five different rarities will fall from the sky, allowing players to upgrade the guns they are carrying as well as boosting their plane's weapons for a short time.
- To receive the contents of a Chest, simply fly through it.
- If players receive loot from a Chest containing a weapon they already have that's of the same or worse quality, they'll receive additional ammo.
- Chests with higher quality guns will automatically replace the lower quality weapon that's being carried.
- Floating repair kits can also be found, these heal damaged planes, and grant health and shields to players.
LIMITED TIME MODE: FOOD FIGHT – DEEP FRIED
- Two teams on either side of the map. A huge barrier down the middle. Lava steadily rising up from below. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy's mascot and then eliminate the remaining enemies to win the match!
- An impassable barrier will be spawned along the center of the map for the first several minutes. Lava starts rising from beneath the map a few minutes into the match.
- Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
- If the mascot head is destroyed, that team loses the ability to respawn when eliminated.
- Players should use the time that the barrier is up to construct a defensive fortress around their restaurant.
- As soon as the barrier lowers, fight to take out their mascot before they destroy yours!
- Special red supply drops spawn at match start. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
- Players will respawn when eliminated, keeping their inventory & dropping some ammo and resources.
- 100 percent extra resources are gained from farming.
- Building resources found on the ground increased from 30 to 50 per instance.
- No explosive weapons or items are in this mode.
- A small amount of free building materials are granted to each player every second.
- The restaurants are now much higher, requiring players to build up to them.
- May the best food win!
WEAPONS + ITEMS
- Egg Launcher
- Everyone's favorite egg-themed Grenade Launcher skin is back!
- This is a visual only change for the Grenade Launcher.
- Infantry Rifle
- Added Epic and Legendary Infantry Rifle variants.
- Deals 42/44 damage.
- Can be found from Floor Loot, Chests, Supply Drops and Vending Machines.
- Uses Medium Ammo.
GAMEPLAY
- You can now pet the dog… and other Pets!
- The Battle Pass Friend XP Bonus has been upgraded!
- Instead of giving a small XP boost to each friend in your party, you now get a larger XP boost for partying with one or more friends.
- The overall total XP Bonus remains the same (120%) and will now be much easier to keep active
- In short, play any match with any number of friends and you'll be getting the same amount of XP as someone who's been playing with a full squad of Battle-Pass-owning friends.
Bug fixes
- Fixed an issue where the Season 8 trailer wouldn't play in some cases.
- Fixed an issue where the embers from environmental Campfires would linger if the floor they were attached to was destroyed.
- Fixed issue where Coconuts could not be pinged.
- Fixed an issue where turbo building could stop if you ran out of the current type of material you were using.
- Fixed an issue with Traps being be placed inside walls, making them difficult to see.
- Fixed an issue with Traps being placed inconsistently when auto-placed.
- Fixed 'Emotes' not playing when bound to specific keys.
- Fixed an issue when using 'Replay Last Emote' before using any other emote, so it now plays the emote in the default slot.
COMPETITIVE
- New Tournament – April 20 & 21: Fortnite World Cup Online Open Week 2 ($1,000,000 total prize pool!)
- Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City.
- Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
- Duos Game Mode
- Participation in this event requires both players to have reached Champion League in Arena.
- Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend's tournament will be the one the player will be locked into for that entire weekend.
- Format:
- April 20 – Round One: All Eligible Players.
- April 21 – Round Two: Top 1500 Teams from Round One.
- Added Fortnite World Cup Qualifier slots onto the prize breakout for Online Open tournaments.
- Visual improvements for Lobby panel during Online Open tournaments.
- Updated how Anonymous Mode works in tournaments to provide an improved experience for stream viewers while still protecting streamers.
- When a player is eliminated, their name will be shown in the elimination feed.
- When a player eliminates an opponent, their name will be shown to the eliminated player only.
- Maximum Screen Aspect Ratio can no longer be greater than 16:9.
PERFORMANCE
- Resolved a performance regression occurring on PCs with less than quad-core CPUs.
- If you're still experiencing performance issues on PC, try manually adding the "-NoRHIThread" to the Epic Games Launcher settings for Fortnite.
ART + ANIMATION
- Increased the size and intensity of the Boom Bow explosion effects to better represent the damage radius.
AUDIO
- Adjusted the attenuation of the Reboot Van cooldown and Reboot Chip ambient looping audio, so that it's not as loud.
Bug Fixes
- Fixed an issue that would cause the Shotgun equip sounds to occasionally not play.
UI
- Mimic! When bringing up your emote wheel there's now an option that appears if you're looking at another player doing an emote you own, to allow you to play the same emote.
- When hiding HUD elements in the options, some of them now collapse to free up the space they were taking up – the minimap for example.
- There's now a HUD UI option to hide the vehicle control hints.
Bug Fixes
- The Limited Time Mode Victory screen is no longer pushed out of place on mobile/Switch.
REPLAY
Bug Fixes
- Fixed an issue where drone speed was not saved when scrubbing
- Fixed an issue where scrubbing a replay while in Drone Attach mode would result in the camera being left behind.
MOBILE
- Updated the Baller controls on default and custom HUDs.
- Baller controls are available to be adjusted in the HUD Layout Tool for custom HUD players.
- Audiovisual shot indicators will no longer display for players in the same vehicle.
Bug Fixes
- Fixed an issue with the Android app icon being incorrectly displayed.
- Fixed an issue with Voice Chat while spectating
- Push-To-Talk button is also no longer hidden while spectating
- Fixed an issue where Auto-run would not activate in vehicles.
- Fixed an issue where the Reboot Card description was missing.
- Fixed an issue where the Arena overview panel was not displaying.
- Fixed an issue with the FPS counter being shown twice.
- Fixed an issue where the weapon icon would not display in inventory hot bar sometimes.
- Fixed an issue where textures would appear stretched when on a Creative Island.
- Fixed an issue that displayed a checkmark icon on certain commands of vehicles.
- Fixed an issue where a second storm wall would appear in the desert biome during the first closing period.
- Fixed an issue where some chests could not be opened.
- Fixed issues where weak wifi halted gameplay and could cause some disconnects.
CREATIVE
WHAT'S NEW?
Explosive Device
- Destruction and demolition are made easy with The Explosive Device, now in Creative Mode.
Scoreboard Customization
- Customize the in-game scoreboard in new ways! Open the "My Island" menu to discover the different possibilities.
ISLANDS
- When on the Hub, Featured Island portals now appear as doorways to these featured games.
- Simplified the text above the portals to show the Creator's name and the Island's name.
- Approaching the portal will cause a description for the game to animate into view.
GAMEPLAY
Bug Fixes
- Fixed an issue where the player's character would face the wrong direction when starting a game.
- Fixed an issue where games could be started simultaneously on different islands when initiated by a player in the same server.
- Fixed an issue where players could damage each other after the scoreboard appears.
- Fixed an issue where players who join a match that's in progress would not see progressive Outfit changes on the Peely Outfit.
- Fixed an issue where some players were unable to aim down sight when playing games.
- Fixed an issue where players would be scored as "Knocked Down" while spawning into a game in progress.
- Fixed an issue where Reboot Cards were incorrectly appearing in Creative games.
WEAPONS + ITEMS
- Infantry Rifle
- Epic and Legendary Infantry Rifle variants
- Deals 42, 44 damage
- Epic and Legendary Infantry Rifle variants
CREATIVE TOOLS + PHONE
Bug Fixes
- Fixed an issue where a bright blue light would appear while copying and pasting objects with the Phone.
- Fixed an issue where players could not enter Build Mode when the Phone was equipped, while using a controller.
- Known issue: Delete sound effect plays twice when deleting an object.
PREFABS
- Updated Car Gallery A with a Submarine, Arctic Submarine and Helicopter.
- Updated the Jungle Temple Props Gallery with 3 different sized Moai Statues.
Bug Fixes
- Fixed an issue in the Military Behemoth where external wall vents could appear to be floating.
- Fixed an issue in the Military Behemoth where players could unintentionally drop off some stairways.
- Fixed an issue where Military Gallery B Blue had a couple of building pieces showing up as red.
- Fixed an issue where the collision box was too large around some assets in the Ring Gallery.
DEVICES
- All new Explosive Device
- When damaged during a game, the device will explode and damage objects and players around it
- Limited to 100 Explosive Devices per island
- Modify the following options:
- Player Damage – The amount of damage inflicted on surrounding players (0, 2, 5, 10, 20, 25, 50, 75, 100, 150, 200, elimination)
- Structure Damage – The amount of damage inflicted on surrounding structures (0, 5, 25, 50, 100, 500, 1000)
- Damage Indestructible Buildings – Turning on this option will destroy buildings, even if "Building Damage In Game" is "Off"..
- Health – The health of the Explosive Device (1, 25, 50, 75, 100, 200, 300, 400, 500, 1000, 2000, 5000)
- Blast Radius – How far the explosion will reach from the point of origin (0.25, 0.5, 1, 1.5, 2, 2.5, 3)
- Knockback – How forceful the explosion will be at knocking back players (off, low, medium, high, very high, super high)
- Ignore Team For Damage – Turn on to ignore a specified team when dealing damage (none, 1-16)
- Explode on Proximity Range – Turn on to explode when a player is at a set distance from the device (off, 0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
- Ignore Team For Proximity – Turn on to ignore a specified team when entering designated proximity range (none, 1-16)
- Time To Detonation From Game Start – Turn on to start a timer for automatic detonation when a game starts (off, 5 sec, 10 sec, 15 sec, 30 sec, 1 min, 2 min, 5 min, 10 min, 30 min, 1 hr)
- Creature Spawner has been updated to visualize the spawn radius around the device.
- Added a "Spawn Through Walls" option to the Creature Spawner.
- Turning this off will prevent creatures from being spawned on the other side of walls.
- Added "Preferred Spawn Location" option to the Creature Spawner with "At Max Distance" or "Random" options.
- "At Max Distance" will spawn creatures at the edge of the Max Spawn Distance.
- "Random" will spawn them at random points within the spawn radius.
- For the following devices, turning "Visualization" off will hide the device immediately upon starting a game, instead of waiting for the game start countdown to finish.
- Barrier
- Damage Volume
- Player Checkpoint Plate
- Player Spawn
- Item Spawner
- Radio
- Music Sequencer
Bug Fixes
- Fixed an issue where the Billboard had improper collision when reloading the Island or copying with the creative tool.
- Fixed an issue where the Item Spawner "Time Before Initial Spawn" option was not functioning as intended.
- Fixed an issue with the Shooting Gallery that would prevent players from hitting the bullseye on some targets.
- Fixed an issue with the Shooting Gallery where you couldn't hit the bullseye until you had started a game.
- Fixed an issue with the Shooting Gallery that prevented sniper rifles from being able to register hits on the bullseye.
- Clarified the units of time (eg. seconds, minutes) for related options on the Target Dummy Track in the Shooting Gallery.
- Fixed an issue where the Target Dummy "Proximity Pop Up Range" setting only triggered at half the expected distance.
- Fixed an issue where the Billboard was causing stretched textures to appear on player's Islands when playing on mobile devices.
- Fixed an issue where the player character's head would appear floating over the Cannon when attempting to fly while inside.
- Fixed an issue with the Capture Area device having inconsistent collision around the base.
- Fixed an issue where the Creature Spawner destruction animation would trigger even though visibility was set to "Off".
UI + SOCIAL + AUDIO
- "UI Settings" can be found in the "My Island" menu. Providing the ability to modify various user interfaces.
- Time – Choose whether the clock counts down or up
- Score Display Time – The amount of time the scoreboard is displayed after a match (Don't Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
- Winner Display Time – The amount of time the Winner UI is displayed (Don't Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
- HUD Type – Choose the optimal heads-up-display for the type of game you created (Default, Creature Elimination, Score)
- Scoreboard Stat 1-5 – Choose the statistics that are tracked and shown on up to 5 columns on the scoreboard at the end of the match (None, Eliminations, Assists, Knocked Down, Collect Items, Health, Creature Eliminations, Score, Objectives, Time)
- These statistics will serve as a tie-breaker (in sequential order) in the case that there is a tie under the primary rules of the game
- The end of game Scoreboard has received a visual makeover to coincide with the new scoreboard options available for creators.
- Winners are now prompted with new celebration animations, similar to the Victory Screen in Battle Royale.
Bug Fixes
- You should now be able to see team member names over their heads based on the My Island Options.
- Fixed an issue where placed trap sounds overlap and were very loud when spawning into a game.
- Fixed an issue where vehicle destruction sound effects would play loudly when spawning into a game.
- Fixed an issue where favorite Island codes could not be removed from the Featured Island Code list when using a controller.
- Fixed an issue where the Fly Up prompt shows 'Unbound' in the Tooltip when using a controller.
- Fixed an issue where the ammo count wasn't displaying as infinite on weapons when infinite ammo was enabled.
PERFORMANCE
Bug Fixes
- Fixed various performance and stability issues.
SAVE THE WORLD
WHAT'S NEW?
Bunny Brawler Luna
- Make an egg-plosive entrance with this new Soldier!
Dashing Hare Ken
- Poach the Husks with this new and egg-citing Ninja.
MISSIONS + SYSTEMS
- Beta Storm Test the Limits returns!
- The number of race gates has increased from 4 to 6.
- A cinematic has been added to clarify when the race begins.
- Watch out for the Husks! Prevent them from destroying the gate or you won't be able to earn a platinum badge during your race.
- This occurs after earning the Gold Medal.
Bug Fixes
- Fixed an issue which caused BluGlo Siphons to be mislabeled on the map in Refuel the Homebase missions.
UI
- The Hero Loadout picker panel now has a button callout for "Cancel".
- The Hero Loadout "Clear All" button is now available when only a gadget or team perk has been selected.
Bug Fixes
- Fixed an issue with Hero rewards showing Survivor related descriptions on the XP bar when in the Command tab.
- Fixed an issue that caused the 'Manage Player' panel to show an incorrect banner and power level while in the lobby.
- Fixed an issue that caused the item details panel to have incorrect information when fast switching between inventory screens.
- Fixed an issue that caused the "reward icon" and "earned reward" screens to not update properly when players skip the animation.
- Fixed an issue that caused the tiles on the mission select screen to not refocus when party members level-up or evolve Heroes and Survivors.
- Fixed an issue that caused Hero names to flicker when using a controller in the Hero Loadout select screen.
- Fixed an issue that caused the reset menu to lose functionality when switching to a different Hero while the reset menu is open.
- Fixed an issue that caused the power level notification to not show up when a new player joins your party.
- Fixed an issue that caused the player to not see the respawn button prompt when falling off the world.
- Fixed an issue that caused the looted items notification to have large spaces in the text.
PERFORMANCE
Bug Fixes
- Fixed an issue that caused players to hitch when accessing the boosts menu during gameplay.
- Fixed an issue that caused players to hitch when opening the Armory tab.
HEROES
- Introducing Bunny Brawler Luna, a new Legendary Soldier!
- Standard Perk: Eggs-plosive Entrance
- Shockwave drops 3 egg bombs, which each deal 54 base damage to nearby enemies.
- Commander Perk: Eggs-plosive Entrance+
- Shockwave drops 3 egg bombs, which each deal 162 base damage to nearby enemies.
- Available in the Event Store on April 17 at 8 PM Eastern Time.
- Standard Perk: Eggs-plosive Entrance
- Introducing Dashing Hare Ken, a new Legendary Ninja!
- Standard Perk: Eggs-termination
- Kunai Storm throws 3 egg bombs, which each deal 37 base damage to nearby enemies.
- Commander Perk: Eggs-termination+
- Kunai Storm throws 3 egg bombs, which each deal 111 base damage to nearby enemies.
- Available in the Event Store on April 17 at 8 PM Eastern Time.
- Standard Perk: Eggs-termination
- The Legendary Soldier Rabbit Raider Jonesy Returns!
- Standard Perk: Sure Shot
- Increases Sniper Critical Damage by 75%.
- Commander Perk: Sure Shot+
- Increases Sniper Critical Damage by 225%.
- Available in the Event Store on April 17 at 8 PM Eastern Time.
- Standard Perk: Sure Shot
Bug Fixes
- Fixed an issue where T.E.D.D.Y would not go on cooldown if the ability was interrupted mid-throw.
WEAPONS + ITEMS
- Easter Egg Launcher
- Lobs egg mines that explode on contact with enemies. Maximum of 6 eggs active at a time.
- Available in the Weekly Store from April 17 at 8 PM Eastern Time until April 24 at 8 PM Eastern Time.
Bug Fixes
- Fixed an issue where the Broadside trap's cannonballs weren't being destroyed by the Super Shielder's shield.
GAMEPLAY
- "Auto Equip Better Weapon" now equips based on Power Rating instead of Weapon DPS.
Bug Fixes
- The Cannonade Launcher has been reclassified as a cannonball weapon, allowing it to get damage buffs from the Avast Mateys perk.
ART + ANIMATION
- Storm Shield and mission loading screens are now biome based rather than mission based.
Bug Fixes
- Fixed a large gap that could be found in some Autumn Cities.
AUDIO
- Updated the audio when Med Bot revives a downed player.
Bug Fixes
- Fixed an issue that caused the in-game music to continue playing after skipping the victory and defeat cinematics.
- Reduced volume on the Nailer weapon to be consistent with other weapons.
GENERAL
UI
- Updated the Main Menu Party Bar in Battle Royale and Creative modes to simply be a list of players who are in your selected voice channel.
- Interacting with mouse or controller will perform a "Toggle Mute" on that player.
- The icon for your selected skin or hero loadout now appears in the top left of the Social Panel.
Bug Fixes
- Fixed an issue in Battle Royale and Creative that would sometimes cause your lobby character to not reappear on your pedestal.
SOCIAL
- Updated lists for Save the World, Battle Royale and in-game Social Panel to more logically identify Party Members before the game starts, and Team Members once in-game.
- We also display any Party Members that are not in-game with you when applicable.
GAMEPLAY
Bug Fixes
- Fixed emote hotkeys so they correctly play emotes.
Fortnite V8.20 update overview
Fortnite V8.20 delivers a new limited time mode featuring rising lava, as well as new foraged items including the health-regenerating banana, coconut, and pepper.
Fortnite V8.20 patch notes
LIMITED TIME MODE: FLOOR IS LAVA
Summary
New limited time mode: Floor is Lava. Lava gradually rises from the lowest parts of the map, and it's hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.
Mode Details
- A few minutes into the match, the lava will begin to rise.
- The lava moves at a steady speed until the entire map is covered.
- Touching the lava will apply damage directly to your health and bounce you up in the air.
- You can build on the lava.
- Players will be given a small number of materials every second, to help out in those "entire map is on fire" situations.
WEAPONS + ITEMS
- The Baller no longer applies damage to players on collision.
- The knockback/bounce effect will remain unchanged.
- Future Baller Iterations
- We've noticed a lot of discussion around the Baller, so here's an update!
- We're not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
- Non-glass parts will still have collision and block damage from bullets.
- Siphon/Material Changes
- In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we've gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
- 50 Health (or Shield) based on your health when the Elimination occurs.
- 50/50/50 materials dropped on Elimination.
- 500/500/500 Cap on materials.
- Harvest rate increased by 40%
- That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
- In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we've gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
- Infantry Rifle
- Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
- Base damage reduced from 45/42 to 42/40.
- Uses the same damage fall off profile as existing assault rifles.
- Poison Dart Trap
- Available in Uncommon Rarity.
- Can be placed on walls, floors, and ceilings.
- Found from Floor Loot.
- Can be triggered up to three grid cells away.
- Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).
- Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
- 10 health damage per tick.
- 8 total ticks over 7 seconds for a total damage of 80.
- Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
- New Foraged Items
- Bananas
- Instantly grant 5 health when consumed.
- Can be found in the tropical biome.
- Coconuts
- Foraged by damaging palm trees.
- When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.
- Can be found in tropical and desert biomes.
- Peppers
- When consumed, peppers instantly grant 5 health and also increase the player's movement speed by 20% for 10 seconds.
- Can be found in the desert biome.
- Bananas
- The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
- The indicator will continue to pulse every 3 seconds while the item is equipped.
- Pirate Cannon adjustments
- Adjusted the collision of the Pirate Cannon to ensure the driver's seat is always enterable without needing to nudge the cannon.
- Moved the seat prompt locations for easier entry into the cannon.
- Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
- Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
- Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.
Bug Fixes
- Fixed an issue where Clingers were damaging players through walls when stuck to another player.
- Fixed an issue preventing Glider item pickups from displaying their stack count.
- Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
- Balloon Fixes
- Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
- The balloon rope will no longer remain on your back when you run out of balloons.
- Pirate Cannon Fixes
- Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
- Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
- Fixed the ability for players to finely tune Pirate Cannon's ability to aim side to side.
- Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.
GAMEPLAY
- Marker pings are now allowed while DBNO.
- Added a unique elimination message when eliminated by a Lava surface.
- Increased relevancy distance for players being able to see explosions.
- That's not all! Increased infinite dab from 13 hours to 14 hours in the lobby.
Bug Fixes
- Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
- Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.
- Fixed issue causing some traps to be inside thicker structures, making them hard to see.
- Fixed a rare occurrence of a player being invulnerable while DBNO.
- Fixed the camera sometimes traveling too far when cycling to another player.
EVENTS
- New Feature: Arena Game Mode (Solo & Duos)
- Compete any time and gain 'Hype' to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens.
- Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League.
- Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions.
- Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found.
- New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!]
- Duos Game Mode
- Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event.
- The prize pool will be distributed across all server regions, with official rules and details released later this week.
- Format:
- March 30th – Round One: All Eligible Players
- March 31st – Round Two: Top 3000 Players from Round One
PERFORMANCE
- Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
- Added a fix for a rare server crash.
- Made a small server performance improvement related to the Baller vehicle.
- Updated animation budgets to be more performant on higher scalability settings.
- Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings.
- Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.
ART + ANIMATION
- Adjusted lighting in Battle Royale.
- Increased lighting contrast in areas with shadows.
- Increased vibrancy in colors.
Bug Fixes
- Fixed a bug where the destruction effects were not playing on the Baller when it's destroyed.
AUDIO
- Re-scaled audio volume settings to avoid clipping artifacts.
- What used to be the 0.5 setting is now mapped to 1 (maximum loudness)
- If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you're playing on to achieve the same level of loudness.
- Footsteps from spectated players' teammates are now played at a reduced volume.
Bug Fixes
- Fixed an issue where some items didn't have proper audio when dropping them from inventory.
UI
- Changes to the ping graph for the net debug HUD.
- Red vertical lines added that indicate packets were reported lost that frame.
- There's now a setting to control if pinging while ADS/Targeting places a danger marker.
- On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.
Bug Fixes
- Fixed issue with Main Menu icons becoming off-center.
- Fixed a bug that was causing a player's Squad Fill preference to reset to "Fill".
- Fixed an issue where scopes would be missing reticle lines on low settings.
SPECTATING
Bug Fixes
- Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.
MOBILE
- Dedicated use buttons now support hold to swap.
- Voice Chat has been reactivated on iOS.
- Emote button now supports hold to replay last emote.
- Updated the Baller button icons.
- Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds.
- Cycle left button added to the HUD layout tool.
- Added loot pickup stream UI.
- This is the part of the UI that tracks how many resources and ammo you're picking up.
- Net Debug Stats is now movable in the HUD Layout Tool.
- Enabled Squad Communication and Emote buttons while DBNO.
Bug Fixes
- Fixed field of view on 21:9 devices.
- Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.
- Fixed an issue causing the camera to jump on initial touch input.
- This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices.
- Fixed an issue causing incorrect building pieces to gain focus when editing.
- Fixed missing outline effect for squad members.
- Fixed minimap remaining on screen during Victory Royale sequence.
- Fixed not being able to select building material while being a passenger in a vehicle.
Fortnite Battle Royale Version 8.00 update overview
Fortnite Season 8 is here! The latest season brings major map changes, a new Pirate Cannon weapon, and a host of gameplay changes.
Fortnite Battle Royale Version 8.00 patch notes
WEAPONS + ITEMS
- Pirate Cannon
- Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
- The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
- Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
- Found throughout the environment.
- Vaulted
- Sneaky Snowman
- Chiller Grenade
- X-4 Stormwing
- Shopping Cart
- All Terrain Kart
- Updated Hunting Rifle Icon
- Reduced the availability of high tier Assault Rifles
- Total number of Assault Rifles available remains unchanged
- Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
- Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
- Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
- Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
- Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
- Total number of Assault Rifles available remains unchanged
Bug Fixes
- Supply Drops now properly appear on the map.
- If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
- Fixed Clingers causing damage through walls / floors when stuck to a player.
- Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
- Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
- Fixed an issue where players couldn't use Auto-Run while using a Hoverboard with a gamepad.
- Fixed items occasionally being invisible to some players.
GAMEPLAY
- Added Lava
- Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
- Added Volcanic Vents
- Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
- Party Assist Added
- Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
- Party members are able to provide progress to the selected challenge in addition to yourself.
- This functionality excludes "fill" players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
- Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
- Cozy Campfire now glows while active when viewed through a Thermal Scope.
- Starting in Season 8, daily quests will be automatically claimed once they've been completed.
- Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.
Bug Fixes
- Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
- Fixed an issue where players were able to aim down sights while jumping.
- Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
- Fixed Bush consumable not being destroyed if player takes damage from a great distance.
- Fixed aim assist to work through windows.
- Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
- Fixed an issue where the player couldn't pick up items dropped around the Zipline pole.
- Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
- Fixed auto-pickup of items not working when first landing from skydiving.
- Weapon auto-reloading no longer cancels emotes.
- Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
- Fixed equipped traps being dropped when using hold to swap to pick up items.
LIMITED TIME MODE: 50V50
Summary
Two teams of fifty players fight to the finish!
Mode Details
- Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
- The map has a dotted line, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
- Farming materials increased 25% over default.
- Chests & Ammo Crates spawn more often than usual, and carry extra ammo.
LIMITED TIME MODE: CLOSE ENCOUNTERS
Summary
Close quarters combat with Shotguns & Jetpacks!
Mode Details
- Players start with a Jetpack in their inventory.
- The only guns in this mode are the various types of Shotguns.
- The Storm moves in more quickly than normal mid to late game.
AUDIO
- Above/below footstep improvements.
- More distinct sound for above footsteps.
- Tuned the distance at which above/below footsteps travel to be more realistic.
- Improved footstep audio timings when the game simulation is under heavy load.
- Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
- Added stereo sounds for all weapons for those carrying the weapon.
- Added foley audio feedback when crouching and ADS'ing with a weapon.
- Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
- Added distant perspective to the enemy glider audio tell.
- Improved damage/elimination audio feedback.
- Added a new shield break sound.
- Improved the "weak-point" hit sound when harvesting.
Bug Fixes
- Fixed in-air wind audio restarting when eliminating an enemy while they're in mid-air.
- Fixed sniper projectiles not playing impact audio.
- Fixed "Hootenany" emote getting stuck on infinitely.
- Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.
UI
- Added the ability to access the Patch Notes website from the News Screen.
- Visual improvements made to squadmate names and indicators.
- World Marker Improvements
- World Markers are now visible in the world when placed close to you.
- Double-clicking the World Marker hotkey will place a "danger" version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
- Added 2D UI indicators to the World Markers, making them easier to see through objects.
- World Markers now have an off-screen indicator and display the distance your character is from them.
- Placing a World Marker on an item will display that item's icon and rarity.
- Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
- This button can be remapped to any button you want. Let us know on our social channels what works best for you!
- Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
- Added filter tabs to the locker for animated loading screens and pets.
- Added a card corner icon for certain types of animated cosmetics.
Bug Fixes
- Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
- The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
- Fixed an issue where the team elimination count was sometimes inaccurate.
- Fixed an issue where eliminations weren't properly counting when playing in Playgrounds.
REPLAY
Bug Fixes
- Fixed an issue where scrubbing through a replay could cause the player's hero model to disappear in the lobby.
- Fixed issue with cosmetic styles not displaying properly during replay playback.
- Fixed elimination damage numbers being inaccurate in replays.
- Fixed weapon firing animations sometimes playing twice in replays.
MOBILE
- Added more visual feedback when buttons are pressed.
- Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
- Player are now able to toggle between crouch and standing states while in build and edit modes.
Bug Fixes
- Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
- Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
- Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
- Fixed players ability to un-crouch while gliding.
- Fixed action button remaining on the UI during the Battle Bus phase.
- The 'Resources' HUD setting now properly shows in-game after making changes on mobile devices.
- Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
- Fixed an issue where dragging an item off the hotbar triggered a double click.
- Fixed an issue where pick up and zip line activation icon's default position overlapped with the aiming icon.
- Fixed controller art sometimes missing in the Controller Setting screen.
Fortnite Battle Royale Version 7.40 update overview
Fortnite v7.40 adds 13 Overtime Challenges that, if completed before the end of Season 8 on Feb. 27, will reward players with a free Season 8 Battle Pass. You can also gift a Heartspan Glider to another player to celebrate Valentine's Day. There are also a whole bunch of other tweaks and the addition of the Infantry Rifle.
Fortnite Battle Royale Version 7.40 patch notes
LIMITED TIME MODE ROTATIONS
As mentioned last week, we're continuing with rotate through LTMs at a faster pace throughout the week moving forward. The first mode is detailed below, check the in-game client on Thursdays and Saturdays to see what other modes are available!
LIMITED TIME MODE: CATCH!
Summary
In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!
- Available grenades/items:
- Smoke Grenades
- Clingers
- Remote Explosives
- Port-a-Forts
- Impulse Grenades
- Shockwave Grenades
Mode details:
- Chest spawns and Floor Spawns set to 100.
- Can only get consumables out of Chests, Floor Loot, and Supply Drops.
- Increase Supply Drops throughout the game.
- Faster circle times.
- Increased drop stack counts.
LIMITED TIME MODE: TEAM RUMBLE
Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
What's New?
- Reduced likelihood of Storm ending up near the center of the map.
OVERTIME CHALLENGES & REWARDS
Looking to earn a free Season 8 Battle Pass? Starting with the v7.40 release, complete 13 free Overtime Challenges by February 27 to receive the upcoming Season 8 Battle Pass for FREE! Additionally, unlock 5 new rewards including the Valentine Wrap and Vines Contrail for completing these Challenges.
And for current Battle Pass owners, the Overtime Challenge rewards will include new unlockable styles for the Trog, Powder, and Onesie outfits.
WEAPONS + ITEMS
- Infantry Rifle
- Available in Common, Uncommon and Rare variants.
- Deals 41, 43, 45 damage. 2x headshot multiplier.
- Can be found from Floor Loot, Chests, and Vending Machines.
- Uses Medium Ammo.
- Fires quick-moving projectiles without damage falloff.
- Available in Common, Uncommon and Rare variants.
- Improvements to the Bush consumable.
- Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
- Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
- Hand Cannon
- Epic rarity
- Reduced environmental damage from 150 to 100.
- Legendary rarity
- Reduced environmental damage from 157 to 105.
- Epic rarity
- Rocket Launcher
- Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
- Removed Rocket Launchers from Chests.
- Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
- Epic rarity
- Reload speed increased from 2.66 to 3.42.
- Now only available from Vending Machines
- Legendary rarity
- Reload speed increased from 2.52 to 3.24.
- Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
- Unvaulted
- Clingers
- Cupid's Crossbow – Limited Time Item
- Epic Rarity.
- Infinite ammo.
- Bodyshot Damage: 79.
- Headshot Damage: 197.
- Can be found in Floor Loot and Chests.
- Does 1 environmental damage.
- Vaulted
- Grenades
Bug Fixes
- Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
- Fixed an issue that was causing explosive splash damage to be blocked when players didn't actually have cover.
GAMEPLAY
- Added Pop-Up Cup settings to default playlists
- We're introducing a few larger changes into the default Fortnite playlist as a test. We've seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
- Based on the positive feedback we received during these specific Pop-Up cups, we're implementing the following adjustments:
- 50 Health (or Shield) based on your health when the Elimination occurs.
- 50/50/50 materials dropped on Elimination
- 500/500/500 Cap on materials
- Harvest rate increased by 40%
- We'll be closely monitoring feedback on this change – play a couple matches and let us know what you think!
- Removed the ability for the X4 Stormwing to break through structures and large objects.
- Small props will still be destroyed from direct hit from an X4 Stormwing.
- Changes to Ziplines
- Ziplines are now interact to engage.
- Ziplines grant fall damage immunity.
- Ziplines now have an audio visualizer icon.
- Final Circle adjustments
- Increased the travel distance by 48%.
- Shrink time has been increased from 45 seconds to 75 seconds.
- PC, Mac, and console players can now crouch while in Edit Mode.
- Gamepad players can assign this through custom gamepad controls.
- Note: This functionality is coming to mobile soon.
- Turbo Building
- Reduced the initial timer for turbo building from 0.15 to 0.05.
- Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
- Added UI text to show players they're able to use swap.
- Not available on touch input.
- Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
- Logitech and Razer RGB peripherals will now react when doing emotes.
- Sneaky Snowmen will be destroyed if they fall from a high distance.
- Stand on the head of a Sneaky Snowman to avoid fall damage.
- Removed HUD bar for the minigun overheating mechanic.
- Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
- Added a Bottle Rocket sound indicator for the explosion of rockets.
Bug Fixes
- Aim Assist "Snap-To" Adjustments
- We've added a compounding time delay to the aim assist "snap-to" feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist "snap-to" effect is applied.
- We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
- This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We'll be closely monitoring feedback about this change.
- Fixed an issue where Bottle Rockets would not align to specific slope angles.
- Cozy Campfire logs no longer block movement.
- Prevent weapon auto-reload from canceling emotes.
- Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
- Fixed auto pickup not occurring when landing from skydiving.
- Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
- Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
- Fixed an issue that would block building beneath a mounted turret.
- Fixed an issue where Snowmen placed on the map would appear invisible or under the map.
EVENTS
- New Tournament Series – 'Share The Love Series' (Solo & Duo)
- Available from February 14 until February 24.
- Players will compete across any of four division tournaments:
- Open Division
- Prospect Division
- Contender Division
- Champion Division
- Earning enough points during any nightly session to receive a pin will unlock the next highest division.
- Earning a pin during a Champion Division session will advance to Round 2 – the Champion Division Finals!
- 'Share the Love Series' Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
- All divisions run simultaneously and share the same tournament schedule. The full schedule for your server region can be viewed from the Events tab.
- New Tournament – 'Trios One Day Cup'
- Available on February 17
- Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
- The tournament takes place across three rounds – earn a pin during each round to advance.
- The full schedule for your server region can be viewed within the Events tab.
- Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
- Multiple tournaments are now able to be running at the same time.
- Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
- This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
- Increased the minimum amount of players for tournament matches from 80 to 90.
- Streamer Mode can now be used during tournament play.
- In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.
AUDIO
- Add audio when squadmates ready up in the lobby.
- The following audio improvements have been made for Mobile/Switch platforms:
- Improve skydiving wind audio.
- Add more variation to gunshot environment impacts.
Bug Fixes
- Fixed the Air Horn emote only having 1 variation on Mobile/Switch.
UI
- Stats v2
- The ability to track all of your play in one place and view it across all platforms.
- This includes the ability for mobile and Switch players to view their stats in-game.
- Breaks up stats by each individual Limited Time Mode.
- Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
- When eliminated by the Storm, instead of saying "You Eliminated Yourself", the text now says "Eliminated by the Storm"
- Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
- Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
- Slash commands have been improved and re-enabled in chat windows.
Bug Fixes
- Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
- Fixed missing Remove Marker map icon on Mac.
- Fixed Battle Pass info not displaying properly in the lobby in certain cases.
- Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.
REPLAY
Bug Fixes
- Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.
SOCIAL
- Gifting returns for a Limited Time
- The Gifting feature is back for a limited time! You'll be able to send or receive presents from friends until February 22.
Bug Fixes
- Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.
MOBILE
- Adding an optional Targeted Edit button to allow you to edit without having to touch the screen. This allows the player to edit using their crosshairs, similar to other platforms.
- The Targeted Edit button can be found in the extra buttons section under the HUD Layout Tool.
- Edit and Edit Reset Buttons will now capture touches.
- No more editing through the edit button.
- Adding visual feedback to many mobile buttons to allow for better instant feedback and help us better diagnose issues seen in the community.
- Now backing up the most recently saved hud layout to the player's cloud save.
Bug Fixes
- Fixing an issue with the input blocked message appearing on mobile when leaving a game.
- Fixed an issue causing some key-bind widgets to display incorrectly on mobile with controllers.
- Quick switching from a weapon to a consumable no longer briefly fires the equipped weapon.
- Fixed multiple issues with Turbo Building or weapon firing stopping when switching weapons or switching between Build, Edit, Combat mode.
- Fixed an issue with touch input causing controllers to stop responding when scrolling.
- Fixed multiple issues to support more controller hardware as well as fixed many issues related to parts of the UI that may not be properly navigable by controllers
Fortnite Share the Love event
To celebrate Valentine's Day, Epic Games has announced a Share the Love event. In it, Fortnite will be running several challenges that offer several in-game rewards.
One of the challenges is called Overtime. By completing this before the end of the season, players will win five new rewards including a Valentine Wrap, Vines Contrail, and more if you're a Battle Pass owner.
In addition to all of the various giveaways and extra winnings, Epic Games is allowing players to earn the Season 8 Battle Pass for free. All users have to do to win is complete 13 challenges by the end of February.
Epic Games' Share the Love event is happening right now through February 27. You can learn more about it by clicking on the button below.
Fortnite Battle Royale Version 7.30 update overview
No, you're not going crazy — there are two version 7.30 updates. The previous version 7.30 update added controller support, a new weapon, and more.
This version 7.30 update introduces Bottle Rockets, environmental campfires that heal you and your teammates, and the new Wild West Duos limited time mode.
Make sure to check the patch notes below to get caught up on everything new.
Fortnite Battle Royale version 7.30 patch notes
LIMITED TIME MODE: WILD WEST DUOS
Summary
Fight for a Victory Royale using a limited set of weapons and items, such as Hunting Rifles, Shotguns, and Dynamite. This town ain't big enough for the hundred of us!
What's New?
- Increased the chance for Slurp Juice to appear in Supply Drops.
- Unvaulted the Revolver and the Double Barrel Shotgun for this mode.
WEAPONS + ITEMS
- Bottle Rockets
- A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
- Rarity: Uncommon
- Found from Floor Loot, Chests, Vending Machines, Supply Llamas, and Supply Drops.
- Drops in stacks of 2.
- Max stack size of 6.
- Fires 45 rockets of varying speeds randomly within a cone over roughly 9 seconds.
- Deals 10 player and 40 environmental damage per explosion.
- Max 2 active per player.
- Environmental Campfires
- Campfire props in the world can now be lit by interacting with them.
- Behaves like the Cozy Campfire, healing 2 health per second for 25 seconds to all nearby players.
- Each campfire can only be used once per match.
- You can tell if a campfire has been used by whether or not you can still see wood in it.
- Vaulted
- BoomBox
- Reduced the chance of receiving rocket ammo out of ammo boxes from 12% to 6%.
- Increased the impulse strength of the Launchpad by 28.5%.
- Reduced the chance to receive Dynamite from Chests from 7% to 5.33%.
- Sneaky Snowman will no longer drop from Chests.
- Chiller Grenade
- Lowered the volume of the beep.
EVENTS
- Architect Pop-Up Cup
- Removed the ability to edit enemy structures. Thank you for your feedback!
WHAT'S NEW?
Every performer needs a stage! Build your dream venue with even more concert related props.
You may experience long load times or other unexpected errors.
PREFABS
- Disco Gallery B
- Added a second gallery of concert-related props.
- Stages
- Lights
- Speakers
- Added a second gallery of concert-related props.
WEAPONS + ITEMS
- Bottle Rockets
- A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
What would you like to see in future updates to Fortnite? Let us know in the comments.
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